// ENUM_ITEM(_Name, _Size, _Components, _Flags, _OpenGLFormat, _D3D9Format, _D3D10Format)
ENUM_ITEM(Mono_8,	  8,   1, SPixelFlag::None, 					 GL_LUMINANCE8,						D3DFMT_L8,			  DXGI_FORMAT_R8_UINT)
ENUM_ITEM(RGB_16,	  16,  3, SPixelFlag::None, 					 GL_RGB4,							D3DFMT_R5G6B5,		  DXGI_FORMAT_R4G4B4_UINT)
ENUM_ITEM(RGB_24,	  24,  3, SPixelFlag::None, 					 GL_RGB8,							D3DFMT_R8G8B8,		  DXGI_FORMAT_R8G8B8_UINT)
ENUM_ITEM(RGBA_16,	  32,  4, SPixelFlag::None, 					 GL_RGBA4,							D3DFMT_A4R4G4B4,	  DXGI_FORMAT_R4G4B4A4_UINT)
ENUM_ITEM(RGBA_32,	  32,  4, SPixelFlag::None, 					 GL_RGBA8,							D3DFMT_A4R4G4B4,	  DXGI_FORMAT_R8G8B8A8_UINT)
ENUM_ITEM(DXT1,		  24,  3, SPixelFlag::Compressed, 				 GL_COMPRESSED_RGB_S3TC_DXT1_EXT,	D3DFMT_DXT1,		  DXGI_FORMAT_BC1_UNORM)
ENUM_ITEM(DXT1A,	  32,  4, SPixelFlag::Compressed, 				 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,	D3DFMT_DXT1,		  DXGI_FORMAT_BC1_UNORM)
ENUM_ITEM(DXT3,		  32,  4, SPixelFlag::Compressed, 				 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,	D3DFMT_DXT3,		  DXGI_FORMAT_BC3_UNORM)
ENUM_ITEM(DXT5,		  32,  4, SPixelFlag::Compressed, 				 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,	D3DFMT_DXT5,		  DXGI_FORMAT_BC5_UNORM)
ENUM_ITEM(RGBAF_16,	  64,  4, SPixelFlag::Float,  					 GL_RGBA16F_ARB,					D3DFMT_A16B16G16R16F, DXGI_FORMAT_R16B16G16A16_FLOAT)
ENUM_ITEM(RGBAF_32,	  128, 4, SPixelFlag::Float,  					 GL_RGBA32F_ARB,					D3DFMT_A32B32G32R32F, DXGI_FORMAT_R32B32G32A32_FLOAT)
ENUM_ITEM(Float_16,	  16,  1, SPixelFlag::Float,  					 GL_LUMINANCE16F_ARB,				D3DFMT_R16F,		  DXGI_FORMAT_R16_FLOAT)
ENUM_ITEM(Float_32,	  32,  1, SPixelFlag::Float,  					 GL_LUMINANCE32F_ARB,				D3DFMT_R32F,		  DXGI_FORMAT_R32_FLOAT)
ENUM_ITEM(Depth_16,	  16,  1, SPixelFlag::Float | SPixelFlag::Depth, GL_DEPTH_COMPONENT16,				D3DFMT_D16,			  DXGI_FORMAT_D16_FLOAT)
ENUM_ITEM(Depth_24,	  24,  1, SPixelFlag::Float | SPixelFlag::Depth, GL_DEPTH_COMPONENT24,				D3DFMT_D24S8,		  DXGI_FORMAT_D24_UNORM_S8_UINT)
ENUM_ITEM(Depth_32,	  32,  1, SPixelFlag::Float | SPixelFlag::Depth, GL_DEPTH_COMPONENT32,				D3DFMT_D32,			  DXGI_FORMAT_D32_FLOAT)
